Shape Tool

Shape Tool

Shape Tool


With the shape tool, you can create objects like raised or lowered terrain, sockets or stairs that you want to draw on vector basis instead of using a prop.
To create a shape, select the tool, start drawing the vector points and close the shape to finish it (connecting the last point with the first point).



Settings
  1. ‚ÄčShape Texture: Select the shape texture.
  2. Above Walls: Like props, able to make them stand above walls, with no cutoff in rooms.
  3. Outline: Able to give them a simple black outline.
  4. Inner/Outer Shadow: Able to give them either an inner or outer shadow.

    • Related Articles

    • Room Tool

      Room Tool With the room tool you create the rooms and areas of your map, be it a throne room, cave, or tavern. To create a room, select the tool, and draw using vector points to build up the walls of a room, and finish it by closing it off by ...
    • Brush Tool

      Brush Tool With the brush tool, you can add texture or color brushes to your map by clicking and dragging across the canvas. Vector brush that you can use to change floor appearance. Useful for blending or transitory rooms. Brushes are always ...
    • Selection Tool

      Selection Tool With the selection tool, you can select props, objects, and rooms that have already been placed down and change their existing properties and settings. Simply select an existing prop, object, or room and change it using options similar ...
    • Text Tool

      Text Tool With the text tool you can now add text to your map how you see fit.  Since text acts like a prop, you have all the same options available as well as the features unique to text itself. Color - This is where you select the color of the text ...
    • Token Tool

      Token Tool Tokens are mainly used for the DungeonFog's viewer version to help you represent monsters, NPCs or players.  To place a token, adjust its settings and while having the token tool active click on the stage to place it. Size: Changes the ...