My map only shows a dark gray canvas
If the map turns dark grey, this means that WebGL could not render an object.
In most cases this means that there is a room with "impossible angles" where WebGL tries to render the object, but fails because the way the room is drawn is not computable (too tight angles, too many close points).
To find the culprit, please go to your layers & levels tab and hide all rooms until the map starts to render again.
Then rework the room that caused the problem:
Adjust the room points or delete the room and re-do it.
Map Decorations With this feature, you can set props, brushes, shapes, and text as a 'map decoration'. This will place it above all objects including 'above wall' objects and tokens allowing you to detail and decorate your whatever needs you have. ...
Map Size Tool
Map Size Tool With the Map Size Tool you can adjust the overall grid size of your current map. To do so, simply input a positive or negative number in one of the empty slots corresponding to a side of the map you want to change and press apply. ...
How to: Color Grade Your Map
Color Grading is one of our premium only features that allows you to adjust the color of your entire map on a level by level basis. Color Grading Panel Below is an image of the color grading panel, which can be found at the bottom of the screen while ...
How to fix a map error
Although we do our best to avoid errors in DUNGEONFOG, there can be situations where the map data can not be interpreted properly by our renderer and causes an error message. Clearing the browser cache In some instances especially after hotfixes or ...
My map is not auto-saving while I work on it
We have an auto-save routine in place that stores every action to your browsers local database. This helps to restore your map if you need to refresh the browser, had a browser crash or are working with an unstable network connection. But to activate ...